![]() Doing this often results in an over-the-top gory kill, which can be pretty comical. Other elements of combat that draw from other sources are opportunities to do massive damage to an enemy that's just about to attack you by hitting them in a temporary glowing spot before they get their hit off. The boss fights can get exceptionally challenging at times. It's not as fast-paced as such as DMC, but the inspiration is clear. Evil West has accumulated four main boss fights sprinkled all across the 16 main missions through which the player has to progress to complete the game. It all makes for a compelling and surprisingly fluid combat system. ![]() If you get in close, you can perform a melee finisher which will also let you recover some health. Another option is to weaken an enemy from afar, and they'll start glowing yellow. The DMC inspiration is clear, with melee offering combos that can be combined with your gunplay, letting you uppercut an enemy and keep them in the air with your six-shooter. When fighting, you can hold the right trigger to unload your six-shooter into an enemy, aim using the left to pull out your rifle, then the right trigger to fire, or start doing some melee damage using the right bumper. Other inspirations mentioned were God of War, on the gameplay side, and thematically the developers have taken influence from the work of Guillermo Del Toro, particularly Blade II.Īnyway, combat. Combat is a mixture of traditional wild-west gunplay, giving you a six-shooter and rifle, mixed with a slower and more methodical melee combat style inspired by Devil May Cry (confirmed to me by the developer when asked).
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